Swords for Adventure

Buh - Character Fiction
1st Eleasias (August) , The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

Orsik darted from tree to tree. He was unused to being the hunter, his ability to plan the combat being hampered by the constant threat of capture. It had been 3 days of exhausting cat and mouse with a dozen orcs bearing the symbol of a giant spider. What they wanted, he could not know for he did not carry anything of that high value.

Feeling that, for the moment, he slipped the orc party he found a small clearing. He set what valuables he could in the center and made a fire pit in an attempt to lure the enemy to stop and plunder. He set snatch traps as best he could through the underbrush on the opposite side to even the odds and found a good vantage point and stamped a path towards the traps to lure some of them off. “1 on 10,” thought Orsik, “poor odds.”

Buh had been off the roads for some time coming down through Neverwinter woods along the Silverymoon Trail. He could not believe how great it was not to expunge magical energies randomly. It was maddening to experience such a violent convulsion of supernatural energy. He spied a break in the thicket with what looked to be a traveler’s camp site, but no one was around.

“He may have some food!” thought Buh. He crept into the clearing. Orsik cursed underneath his breath, some stray dog was fouling up his plans. But he noticed no mark, and this creature was only a half orc not full. Before Orsik could say anything, Buh was jumped by the band. “Of course!” though Orsik, “actually on time for once, orc filth.” They brought Buh to the ground and searched him closely. One called for silence and hefted a strange metallic bobble.

There was raucous excitement within the attackers at finding the orcboon bobble, for it contained a portion of the natural energies within Buh that allowed it to dull the magical field around him. He heard distinctly “The Master will want this, and him,” while noticing the shaman point toward his person. The next few moments were a flurry of excitement.

Some of the orc party had slowly cleared the area and were heading out into the tree line. The snatch traps, for the most part, worked beautifully. Suddenly Orsik burst from nowhere and began slaughtering orcs. Buh, angered at his trinket being stolen, blasted into the creatures with his own magical potential, but most made their escape.

Buh turned to thank the dwarf. “Buh…Buh…Buh,” he stated, anxiety building as he realized his curse returned, “Buh like your fluffy chin hair, hehehe.” What a way to make friends. The dwarf seemed irritated, and Buh became nervous then POOF, polymorphed into a wombat. He spent the next minute staring at the dwarf, who sat down and puzzled over what the hell was going on. BING, Buh returned to normal.

“Buh sorry, get nervous and magic happens. My name Buh. Hard make words and sense.”

He extended his hand, hoping the dwarf would take it. He found later his name was Orsik. Orsik was the first non-orc to show Buh kindness, and he pledged to lend his cause to Orsik’s. Orsik took stock of the situation, they had managed to kill 4 of the 10 orcs, and they reasoned together that whatever they had stolen would send them directly away. Though Buh was mortified and shaken, he agreed with Orsik that they needed to find others. Whatever was going on, it was bigger than they.

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Prelude - Rise up or Bow down.
Prelude – Rise Up or Bow Down

1 Eleint, The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, Queen of Evil Dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.

The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a “dragon whisperer”—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.

The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. In their hands, the future lies.

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