Swords for Adventure

Destruction of the Redbrands (Session 3 Recap)
Battling the Redbrand in their underground high out.
3th Eleint , The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

  • The party explores the remainder of the Redbrand Hideout underneath Tresendar Manor, fighting some Bugbear warriors and slaying a goblin slave. They discover the turncoat member of The Lord’s Alliance, Iarno “Glasstaff” Albrek as the leader of the Redbrands.
  • Albrek attempts to flee but is unsuccessful as Harndur turns into a lion and chases him down despite Albrek’s head start. Albrek makes it to the cellar beneath the manor and is attempting to raise a sack full of supplies from the cistern when Harndur arrives. The battle is joined by the rest of the party and three Redbrands. Albrek again makes a break for it but is slain outside the ruins of the manor and the Redbrands are destroyed to a man.
  • The party gains the staff of Glasstaff and the staff is wielded by Fineas Dunbaern.
  • The party returns and liberates Mirna Dendrar, her daughter Nilsa and son Nars from the dungeons of the Redbrand. Thel’s body is recovered.
  • The party returns to town victorious and the town gathers, the Redbrands have been vanquished. Akash berates Harbin Wester for failing to protect the town as Townmaster. Harbin is shamed and agrees. He agrees to step down and an election is called for in a tenday. After the nominations go around, Halia Thornton, Sildar Hallwinter , and Daran Edermath are competing with each other for the year long title of Townmaster of Phandalin.
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Introduction-Chorkan Akash
Dragonborn Paladin of Bahamut

Chorkan Akash

Strife and evil are an ever present part of life, and to this point Bahamut has tried seemingly in vain to halt the onslaught upon that which is good. He looks upon the courts

of man and sees the injustice that is allowed to go unfettered as a result of their own greed.

With Tiamat gaining power on the Sword Coast thanks to an alliance of fanatical cultists and evil dragons he realizes that she may soon wrest from her chains deep within the nine hells

and return to take revenge.

Understanding that the threat of dragon dominance lays over the land of free peoples of the Sword Coast, he has chosen one born of his own image to defend them. His harbinger must prove himself to those throughout the Sword Coast and rally the people behind his banner. He must smite evil where it has festered and bring about a new and harsh justice for all whom are too weak to act in their own defense. He watches his chosen champion in his early stages, guiding him during meditations and prayer. One false step for his pupil could prove devastating, and the chosen one knows this in his heart.

Chorkan Akash has a heavy burden placed on him. His shoulders sag under the immense and imperceptible weight of a God’s favor. His young brow wrinkled by the concern of bearing Bahamut’s scrutiny. He knows his task, and seeks the “anyxia formulathen” with which he will banish Tiamat forever. Since he left clan Draksheesh, Akash has followed Bahamut’s wills north to Phaladin. His nights filled with restless sleep plagued by visions of a dark buttress jutting from a larger fortification deep in the mountains. Evil tendrils flow from the walls and poison the countryside around it. He sees in the dream himself with 5 other figures. Their faces seared into his mind more so each passing day.

Eventually he found himself in Phaladin. It was disconcerting that when he arrived at the town at the behest of Bahamut, the god’s communion stopped. He had wandered through the countryside somewhat aimlessly until dusk of his third day. A large wagon pulled up to the front of the town and within it he saw the people from his dream. There was a boisterous and seemingly pompous bard, an off putting gruff human warlock, a battle hardened crazy-eyed gnome, and a half elf druid. He did not ask about nor see the human ranger with them at this time.

The bard hailed him, seeing it odd that a dragon born would be in these parts. Akash, not accustomed to being addressed directly, could only manage to cock an eyebrow as the bard wearied of the silence and pushed on into the town. Akash followed at a distance. He overheard them speak of payment; the warlock in particular voiced his need for coin for his services. They dawdled about for a short while until they came upon a woman who told them of the Red Brand. In his time amongst the people of Phaladin Akash had noted that they were weary of outsiders, but as he heard of the degradations wrought by this gang of hooligans Akash decided to act. He burst in behind the group and received the location of their favorite watering hole.

He had hoped the group would follow him to the Thirsty Lion, but before stepping onto the porch he turned to look. He found that the others had not followed. He sighed, knowing Bahamut needed him to be strong. He stepped onto the porch and outright slew one of the look outs, and egged them to follow him into the town square.

5 surrounded him in front of the main inn. People had begun to panic seeing that the Red Brand were about to commit yet another atrocity. However, the group assembled behind Akash and with their aid the thugs were quickly dispatched. The townsfolk were grateful, many offered gifts of which Akash refusedl. His work was not yet done, and he knew just as the townspeople whispered, that the Red Brand would take this act of war out on the weak populace. He wanted to find their lair, he wanted them all to bleed cut open on the ground. But the group wandered about for a fair portion of the following day. They finally came upon a young boy who would bring the adventurers right to the mouth of the Red Brand cave. For the first time since being in Phaladin, he could sense Bahamut with him once again.

The tunnel sat underneath a manor house, and was desecrated within. Akash cursed his weakness, not being able to identify the nature of taint within the walls of that place. The group managed to kill a fallen wizard, whose form had become so warped by the magic it had unleashed it became a one eyed telepath. In the fight, Haryndor played a critical role as the creature got the jump on the unwary travelers. He blasted Phinneas with a disgusting blast of necrotic energy which began to melt his flesh. As Phinneas retaliated, Meival played a lullaby with the intent of putting the creature to sleep for easier killings. However, it was Phinneas that passed out instead and Haryndor saved the downed warlock from death by paralyzing the creature with his venom in spider form.

Searching around they found a storage room with some nice beaver pelts and some ale in a barrel. As they continued to explore, they happened upon a group on 4 Red Brand and the battle ensued. The Gnome, Erza, made a grand if not wise display that day and would be a story upon which he could make a name for himself. He lept onto the table the Red Branders were playing cards and outright slew one. In his battle rage, he seemed to absorb their retaliations without incurring injury like one would expect. The swords seemed to meld with his skin, more like an oar churning butter. He ended up killing two of the oafs before returning to nibbling on his mushrooms. The bard proved to be quite useful and courageous as well, though placing himself in harm’s way more often than he should.

Akash was sure he had found their lair at last. For all his misgivings, and in seeing all the flaws of this group’s character, Akash knew he was not beyond having a few himself. He knew that the need to eradicate justice came at a cost, and interrogations would be few and far between. This seemed not to sit well with Phinneas in particular. What impressed Akash was the blind faith with which these individuals fought alongside him when they had no call or compulsion to do so but their own conscience. They might think it for money or some other reward, but Akash knows their purpose is a higher one. Each of them had shown their heroism in some way, and each would fight their own corruption brought about by their weaknesses. Yet he will learn from them as best he can and guide those among the group who are willing. The die is cast, and Akash’s plan hinges on the outcome of this foray.

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Danger in Phandalin (Session 2 Recap)
3 Eleint, The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

  • The wild forest gnome and ally of Harndur, Erza, reveals himself to the party after following them to the Cragmaw’s hideout. Harndur introduces Erza as a friend of nature with urgings to combat increasingly challenging enemies of nature. Erza is revealed to be addicted to mind altering mushrooms and toadstools.
  • Varis Reardon leaves the party ten miles outside of Phandalin, attempting to find some type of beast that had been following them the previous day. He has yet to rejoin the party.
  • The party continues on to Phandalin on the Triboar Trail without incident and arrives in Phandalin where they meet Chorkan Akash and join together.
  • Sildar Hallwinter thanks the party and retires to the Stonehill Inn.
  • The party delivers the Gundren’s goods to Barthen’s provisions. They receive payment and have a brief conversation with Barthen.
  • The party stops at the Lionshield Coster and meets Linene Graywind. The party draws her a map of where her caravan goods are located and she rewards them with gold and the promise of help in the future. She warns the party to avoid the ruffians in town called the Redbrands and related the Redbands often frequent the Sleeping Giant tap house in the east end of town.
  • The party retires to the Stonehill Inn where Silar has rented two rooms for them. Akash slips away to the Sleeping Giant tap house where he slays a lookout and draws 5 of the ruffians to battle in the town square. The party comes to his rescue and the ruffians are dispatched.
  • The party hears several rumors including:
    - Lanar a miner tells them, “Orc raiders have been seen on the east end of the Triboar Trail. The Townmaster is looking for someone to run them off.”
    - Trilena the innkeepers wife: "Thel Dendrar, a local woodcarver, stood up to Redbrands a ten-day ago and was murdered. His wife, son, and daughter have gone missing.
  • The party spends the night int he Inn without incident and wakes up on the 4th of Eleint.
  • The party visits several business in town including:

1. Phandalin Miner’s Exchange. They meet guild master Halia Thornton. A woman with lots of presence and powerful business connections the party seems very suspicious of her. Halia offers the party a job -

Halia’s Job Offer Eliminate the Redbrand leader known as “Glassstaff” and disrupt the Redbands who are operating underneath the ruined Tresendar Manor. She offers 100GP

The party felt conflicted about her ulterior motives.

2. Edermath Orchard. The party meets the former Half-Elf adventurer, Daran Eldermath. Daran confirms much of the information about the Redbrands the party have already learned and urges the party to rid the town of the Redbrands.

Edermath relates problems around the Old Owl Well. He asks the party to visit the area north east of Phandalin to check out stories from several prospectors reporting undead in the area. He tells them the old Nethnerese watch tower is part of an ancient magic empire from another time.

3. The Shine of Luck next to the Stonehill Inn. The party engages the cleric Keeper of Tymora’s Shrine of Luck in Phandalin in conversation and leaves a minor donation. Sister Garaele presents a situation the party agrees to help her with. The Banshee Agatha lives in the Neverwinter wood and the Sister provided the location of her lair and a silver comb to offer Agatha in return for the answer to the location of the spell book of the wizard Bowgental. The group agree to this task for Sister Garaele.

4. Alderleaf Farm. The party visited the Alderleaf farm and spoke with the halfling farmer Qelline Alderleaf and her son Carp. Qelline knows much of the goings on in the village and seems be knowledgeable and wise. Qelline mentions the part might want to visit Reidoth the druid in the ruins of Thundertree. Qelline is a life time friend of the druid who know the area inside and out and likely knows the location of Cragmaw Castle and the Wave Echo Cave.

Carp shows the party the secret hidden entrance to the Redbrand hideout underneath the ruined Tresendar Manor.

  • The party enters the cave into the Redbrand hideout. They explore a cave and are attacked by a Nothic. The Nothic is slain and the group located the remains of Thol the farmer recently abducted by the Redbrands. Harndur moves the body outside of the cave so as to be easily recovered by the party later.
  • The party explores to the west and interrupts a card game between four Redbrands. Erza charges into the room in a rage and jumps on the card table as the Redbrands stand up to defend themselves……..
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An adventure begins..... (Session 1 Recap)
The road from Neverwinter to Phandalin
1 Eleint, The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

  • The party is ambushed by four goblins after two days ride. The dead horses of Gundren and Sildar are found at the site of the ambush. Mival sleeps through the ambush in the back of the wagon with a splitting head ache from the day before.
  • The party captures Glick the goblin who provides quite a bit of information including the following:

-Fewer than 20 goblins are in the lair.
-The leader is a Bugbear named Klarg. He answers to King Grol, Chief of the Cragmaw Tribe.
-The location of Cragmaw Castle (Twenty miles north east of the hideout in the neverwinter wood.
-King Grol had sent a messenger to Klarg a few days ago telling him to watch out of Gundren and any companions and to take them prisoner. He was captured and sent on to the castle with a map he was carrying. The human was taken to the eating cave at the hideout.
-The Black Spider had paid Grol to do this.

*The party, led by Glick, finds the Cragmaw hideout five miles away from the site of the ambush.

*The party defeats the the Goblins of Cragmaw hideout and Klarg, and rescues Sildar.

  • The party forges on to Phandalin with Sildar, the wagon load of mining supplies bound for Barthen’s Provisions, and with knowledge of the Lionshield Costers equipment.
  • Sildar tells the party about the Wave Echo Cave on the way to Phandalin:

This rich mine is the site of the Phandelver’s Pact, made between dwarves, gnomes, and a select group of human spellcasters as an agreement to share in the caverns vast mineral and magical wealth. The Forge of Spells was created there, a site for magical items to be crafted. Prosperity flowed through the region due to this, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.

A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magical treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.

For centuries, rumors of buried riches attracted treasure seekers and opportunists to the area around the ruins of Phandalin, but no one succeeded in finding the mine. In recent years, the town of Phandalin was resettled, becoming a rough-and-tumble frontier town. Even more recently, a dwarf named Gundren Rockseeker rediscovered the site, but before he could share it with anyone he was ambushed by goblins of the Cragmaw tribe on the orders of someone known as the Black Spider.

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Buh - Character Fiction
1st Eleasias (August) , The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

Orsik darted from tree to tree. He was unused to being the hunter, his ability to plan the combat being hampered by the constant threat of capture. It had been 3 days of exhausting cat and mouse with a dozen orcs bearing the symbol of a giant spider. What they wanted, he could not know for he did not carry anything of that high value.

Feeling that, for the moment, he slipped the orc party he found a small clearing. He set what valuables he could in the center and made a fire pit in an attempt to lure the enemy to stop and plunder. He set snatch traps as best he could through the underbrush on the opposite side to even the odds and found a good vantage point and stamped a path towards the traps to lure some of them off. “1 on 10,” thought Orsik, “poor odds.”

Buh had been off the roads for some time coming down through Neverwinter woods along the Silverymoon Trail. He could not believe how great it was not to expunge magical energies randomly. It was maddening to experience such a violent convulsion of supernatural energy. He spied a break in the thicket with what looked to be a traveler’s camp site, but no one was around.

“He may have some food!” thought Buh. He crept into the clearing. Orsik cursed underneath his breath, some stray dog was fouling up his plans. But he noticed no mark, and this creature was only a half orc not full. Before Orsik could say anything, Buh was jumped by the band. “Of course!” though Orsik, “actually on time for once, orc filth.” They brought Buh to the ground and searched him closely. One called for silence and hefted a strange metallic bobble.

There was raucous excitement within the attackers at finding the orcboon bobble, for it contained a portion of the natural energies within Buh that allowed it to dull the magical field around him. He heard distinctly “The Master will want this, and him,” while noticing the shaman point toward his person. The next few moments were a flurry of excitement.

Some of the orc party had slowly cleared the area and were heading out into the tree line. The snatch traps, for the most part, worked beautifully. Suddenly Orsik burst from nowhere and began slaughtering orcs. Buh, angered at his trinket being stolen, blasted into the creatures with his own magical potential, but most made their escape.

Buh turned to thank the dwarf. “Buh…Buh…Buh,” he stated, anxiety building as he realized his curse returned, “Buh like your fluffy chin hair, hehehe.” What a way to make friends. The dwarf seemed irritated, and Buh became nervous then POOF, polymorphed into a wombat. He spent the next minute staring at the dwarf, who sat down and puzzled over what the hell was going on. BING, Buh returned to normal.

“Buh sorry, get nervous and magic happens. My name Buh. Hard make words and sense.”

He extended his hand, hoping the dwarf would take it. He found later his name was Orsik. Orsik was the first non-orc to show Buh kindness, and he pledged to lend his cause to Orsik’s. Orsik took stock of the situation, they had managed to kill 4 of the 10 orcs, and they reasoned together that whatever they had stolen would send them directly away. Though Buh was mortified and shaken, he agreed with Orsik that they needed to find others. Whatever was going on, it was bigger than they.

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Prelude - Rise up or Bow down.
Prelude – Rise Up or Bow Down

1 Eleint, The Year of the Warrior Princess (1489 DR) DR (Dale Reckoning)

For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, Queen of Evil Dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand.

The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a “dragon whisperer”—have reached out to the evil dragons of the Sword Coast and earned their allegiance.

Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.

The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. In their hands, the future lies.

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